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Dialogur Camera system

8 weeks - 2026

An Unreal Engine 5 prototype inspired by narrative-driven RPGs such as Baldur's Gate 3, exploring how a cinematic dialogue system could be built from the ground up.

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Over an eight-week period I designed and implemented a modular dialogue camera system that allows designers to easily adjust shots and build engaging dialogue scenes. The goal was to understand the complete production pipeline, from camera logic and character setup to facial animation and dialogue presentation and build a system that could be eventually used by other designers.

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Skills Demonstrated:

 

  1. Technical Design – Designed a modular camera framework using reusable camera rigs attached to each character.

  2. Cinematic Design – Applied filmmaking principles to maintain clear screen direction and visual continuity.

  3. Character Pipeline – Set up and customised MetaHumans for use within the system.

  4. Facial Animation – Implemented facial motion capture and synchronised performances with recorded dialogue.

  5. Unreal Engine 5 – Integrated Sequencer, camera rigs, animation, and Blueprint systems into a cohesive prototype.

Cinematic Sequence

2 weeks - 2026

First-Person Cinematic Sequence

A two-week Unreal Engine 5 cinematic exploring first-person storytelling, performance direction, and cinematic presentation.

Building on my previous dialogue camera project, I created a complete first-person cutscene to develop my understanding of cinematic production from concept to final presentation. The project focused on combining animation, performance, lighting, camera work, audio, and pacing to create a tense and immersive narrative moment.

Skills Demonstrated:
  1. Cinematic Direction – Planned and sequenced shots to build tension while maintaining an immersive first-person perspective.

  2. Performance Capture – Recorded and implemented facial motion capture to create believable character performances.

  3. Animation Pipeline – Imported, retargeted, and integrated custom character animations within Unreal Engine 5.

  4. Environment & Lighting – Built and lit the scene to reinforce the mood and visual storytelling.

  5. Narrative Design – Wrote the script, recorded dialogue, and directed the pacing of the scene.

  6. Audio Design – Created the soundscape and mixed dialogue and ambience to support the emotional tone.

  7. Technical Iteration – Explored multiple facial motion capture workflows to evaluate efficiency and improve the production pipeline.

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